Once the nuclear apocalypse struck, everything changed. Rogue: Makes Rogue's Portal Strike explosions much bigger.A long time ago, humans lived, died, and survived on earth.Horror: Every second using Horror's beam heals 1 HP. The beam also gets wider twice as fast.Rebel: Gives allies a better weapon which increases their fire rate by 60%. Chicken: Thrown weapons pierce through targets.Robot: "Better weapon nutrition" gives 1 extra health/ammo pickup after eating a weapon.This is more likely to occur when both weapons are being fired at once. Steroids: Firing one weapon has a chance to add a small amount of ammo for the other weapon.Y.V.: Upgrades Pop Pop into Brrrap, shooting your weapon 4 times with 3× reload time.Plant: Snare kills enemies under 33% health.Melting: All corpses explode into 3 blood explosions, instead of just one.Eyes: Doubles Telekinesis' pull and push speeds.Crystal: Shortens shielding time and allows Crystal to teleport to the cursor's location after shielding for long enough.Can be used for as long as the active button is held and can change directions while boosting. Fish: Roll is replaced with Water Boost.Upgrades your character's special ability. In particular, having exactly 1 max health (which is generally only possible if playing as Chicken or Melting) will limit Strong Spirit to save you from death only once it can't be recharged at all afterwards unless more max HP is somehow obtained. However, since Strong Spirit can only be recharged once per level at most, it is still better to have high max HP than low max HP, as having low max HP will not allow Strong Spirit to prevent death more often. Having very high max health can be troublesome with Strong Spirit, as it means that more health must be collected to recharge the mutation after it's expended. This is especially useful to protect you from things that ignore normal i-frames, like explosions and Gator shells. To be clear, you can still get hit during this time, but you cannot go below 1 HP. If Strong Spirit is charged, a halo will appear above your character's head.ĭeath is prevented for 5 frames (1/6 of a second) right after Strong Spirit has been activated. once Strong Spirit has been recharged, it cannot be recharged again until you have gone through a level ending portal, even if it is activated again and you replenish your health to its maximum value again within the same level). This can be accomplished by replenishing your health to its maximum value, but only once per level at most (i.e. After activation, it cannot be activated again until it is "recharged". When charged, Strong Spirit activates upon death and revives you with 1 HP. The only character that can reach 200% and not die is Chicken without her head. Even if you have 20 max health as Crystal, the highest reload speed you can have without dying is 195% on 1 HP. Having Strong Spirit also synergizes well with this mutation, as it allows characters to more safely achieve their maximum effect for Stress in more scenarios. However, this would also cause a lower maximum use, as well as being harder to obtain without dying. Rhino Skin and Crystal (particularly with Fortress) work well with Stress, as having higher maximum HP will allow safer thresholds of HP to rest at for better reload speed. Having low HP, such as with Melting, is also a benefit, as less HP is needed to be lost for better reload speed. You can calculate your reload speed with (1 + (1 - (HP / Max HP))) * 100 or 100% + (Missing Health%), so for example if you're at 4/8 HP (50% Missing Health), you would have 150% reload speed. The fire-rate buff provided by Stress is inversely proportional to the percentage remaining of max HP, giving up to 200% rate of fire (Normal 100% + Stress's extra 100% fire rate at 0 HP). Increases rate of fire in relation to the amount of currently missing health.
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